Grew's team has not only tried to make the maze and its inhabitants look like the game world the sets and costumes have been made using actual game assets. One of the most remarkable aspects of the maze is that it will be the first time objects from the game have existed in the real world. "I want it to use in-game audio, in-game textures and 3D renders of all the characters, and they gave us access to all of that so we could design our maze." "I wanted it to be authentic," Grew says. He finally got a message through and Bethesda was keen. I had to go through friends of friends, lecturers at Bond University, and their students who had graduated and were now working in the industry and knew other people." "When I saw they have an Australian office I thought there had to be a way. "The furthest I got by myself was working out they have an office in Sydney," he says.
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